About This Game Gyromancer is a Pop Cap / Square Enix collaboration. This is a Puzzle RPG.Join Rivel and his companion, Laska, on a grand chase spanning twelve stages. What awaits at the end of the hunt?Each stage contains its own objectives, from defeating the beasts that block your way to solving puzzles before time runs out. Rivel can learn to summon dozens of the beasts he encounters, bending their power to his will. Each beast you command in battle is unique, so find the one that best suits your play style.Hidden within each stage are a number of awards earned for completing feats great and small. Finding them all won't be easy. Are you up to the challenge?New battle system based on Bejeweled TwistCommand unique beasts to battle your foesSearch the map for items, coins, and new beasts to fight at your sideGain levels in battle and acquire powerful new beastsAssume the role of Rivel, a deadly mage, as he rids Aldemona Wood of a brooding darkness 1075eedd30 Title: GyromancerGenre: RPGDeveloper:Square Enix, PopCap Games, Inc.Publisher:Square EnixRelease Date: 18 Nov, 2009 Gyromancer Ativador gyromancer metacritic. gyromancer full español. download gyromancer pc. pmt gyromancer false prophet mix. скачать gyromancer. gyromancer 7 gem match. gyromancer definition. gyromancer pc download. gyromancer best monsters. gyromancer achievements. gyromancer pc download. gyromancer cascade x7. gyromancer xbox. gyromancer full. gyromancer (false prophet mix). gyromancer artwork. gyromancer song. gyromancer chain. gyromancer match 7. gyromancer beetle. gyromancer pmt. gyromancer save file location. gyromancer artwork. gyromancer download. gyromancer centipede. mago nico gyromancer. gyromancer pc. mago nico gyromancer. gyromancer monsters. gyromancer achievements. gyromancer achievement guide. gyromancer cascade x7. gyromancer box art. gyromancer review. gyromancer android. gyromancer faq. gyromancer (false prophet mix). gyromancer full. gyromancer download free. gyromancer download completo. pmt _ gyromancer (false prophet).avi. gyromancer download free. gyromancer xbox 360. gyromancer full español mega. gyromancer pc. gyromancer monsters. gyromancer chain Bejeweled like game with storyline. Its ok but less relaxing then Bejeweled.. It feels a bit weird not recommending a game I've put so many hours into. If you just want to pour a bunch of relatively mindless hours into a game, with maybe two or three periods of "OMG I'm never going to beat this particular monster," Gyromancer might be for you. However, it has some serious weaknesses.Its main problem is that it's badly designed. When I first started playing, it was incredibly difficult. It seems like the enemy beasts were way overpowered, and I struggled to live long enough to gain the experience points necessary to level up. After a bit of grinding, the game became much easier. Because I'd tried playing Gyromancer a few years back, I knew that grinding was a very important, so I spent some time getting each stage's in-game achievements (there are no Steam achievements) before moving on. This leveled me up enough that, usually, the next stage didn't instantly kick my butt. So far so good.Then came the later levels. One of them changed the game mechanics so that "idle twists," gem twists that didn't immediately accomplish anything, penalized you. I hated this change but it became less of an issue after I leveled up some more - the higher your beast's level compared to the enemy beast, the safer it is to do an idle twist or two. Sometimes I'd do those on purpose, because I couldn't make any other moves or because I wanted to use an attack gem, and sometimes they happened by accident, because it was super easy to accidentally twist gems that I didn't want to twist. Judging by other reviews, I'm not the only one who had this problem. I had similar issues with moving across the stage maps - my game character sometimes went in directions I didn't intend.One of the later levels included a sudden jump in the enemy beasts' levels. There my beasts were, only at level 30, suddenly attempting to beat level 50+ enemies. After a lot of grinding, I leveled myself up enough to handle them and figured that things would just get harder from there. I thought the next stage might have level 60 or 70+ beasts. It turns out that level 70 is the max, most of the enemies from that point on were level 30-45, and by leveling myself up to handle level 50+ enemies with ease I'd made the rest of the game, for the most part, too easy. The biggest challenge I had was dealing with a few enemies that could change the direction of my twists (very annoying) and the puzzles I needed to beat in order to collect all the beasts. I looked up solutions for two of those puzzles, the Match 6 and Match 7, because there's no way I'd ever have managed those on my own - even knowing what I had to do, it took a lot of work to get the right colored stones into the right places.I've now finished all the main stages (the story was very boring, awkward, and badly written fantasy), accomplished the achievements for most of the levels (I've decided that some just aren't worth the time and annoyance), and I think unlocked all the beasts. I'm as leveled up as I can get. I'm not 100% done with the game, but the few things left to do don't particularly appeal to me. After all those hours put in, the end just feels very "meh."Pros:+ A good time waster, once you've leveled up enough that the enemy beasts can't kill you in two or three moves.+ It's fun to collect new beasts you can add to your arsenal.+ Trying out the different beasts is fun. I had particular favorites, like the bird-based ones, the spider, and the Motu (the only favorite whose name I can remember). I worked hard for that Motu, and its abilities were worth it.+ Decent artwork.Cons:- Cheesy music.- Badly written and utterly boring story. Also, I was a bit annoyed that the main character, a dude, was great at everything, while his female traveling companion seemed useless and kept either dying or offering her life so that someone else could live.- The game mechanic where idle twists increased your chance of having enemy gems added to your board and made the enemy gems count down faster was very annoying. I also hated the (thankfully very few) enemy beasts that could change the direction of your gem twists. It was hard to get my brain used to the new direction.- Accidental idle twists are really easy to do, which makes the game mechanic where you get punished for them even more annoying.- Enemy difficulty was, after a certain point, badly planned. The game threw very high level enemies at players at a relatively early point (still several stages to go). I leveled up in response, only to encounter almost nothing but weaker enemies (lower level than the enemies that inspired me to level up) for the rest of the game.- Some of the beasts in the beast roster seemed to be designed more for the computer to use against you than for you, a human, to use. For example, the gnat-based beasts had special abilities that were so annoying to use that they seemed to count more as handicaps.. Not sure why i've decided to buy this game after i have tried a demo many years ago. Maybe i thought it would have more things later in the game. But the game is more of the same stuff and it gets too repetitive and boring fast. Also the vague story telling doesn't help to improve impressions. Dialogs are often weird, story twists are silly and confusing. Hero controls on the global map are annoying. Connecting 3 items (or more) in a row by rotating a square of 4 items clockwise is a bit of too much. One has to have a very good spacial imagination to quickly see combinations. Enemies don't have to do that, so this is a bit unfare. They use your combinations for resources for their attacks. Also you don't just have to make your attacks, but proactively remove enemies attacks from the board. It quickly becomes very frustrating as game starts to introduce more blocks (locking certain items, making enemies' attacks to trigger faster, punishing for idle rotating of items, etc.). And the attacks your monsters have don't matter much. Yes, some trigger faster and do less damage, but you still just connect lines of items all the time without keeping much attention to them and the attacks trigger automatically. Puzzle Quest is way better in this regard, where you have to select what attacks to equip, when to trigger them and it actually matters what colors you connect. This game also has steep difficulty curve. You run easily through one stage and then stumble on another because monsters are much harder. Some challenges are based on simple luck (you have to make a cascade of 7 subsequent combinations, and you can't really prepare the board for that, because the board is too small and you have to rotate 4 items at a time, so you just sit their and mindlessly rotate them hoping to get that challenge..).There are better and more interesting games in that genre (both mechanically and story wise). Gyromancer is a bland and boring clone, which can't offer much strategy. You have to repeat samish battles over and over again, slowly grinding levels to beat stronger monsters. And the story told is boring and not rewarding.. https://youtu.be/UF93EGiy6ZEDespite the numerous systems at play here, they lack the connective tissue to hook players. While the rotational match three is more limiting than traditional sliding.. 1) Fairly blatant port from a non-PC source. It really adores having you press the function keys (F5, F6, etc) for everything.2) It crashes periodically for me.Bad first impression. I'll probably keep giving it a try, but, ehhh....[EDIT]I kept trying. It crashes consistently for me, enough so that I can't complete the first level. I can't even get far enough into the first level to feel like the end is in sight, and what little gameplay I've been able to find is riddled with minor imperfections that make me wonder if this was tested at all.The interface and gameplay just don't feel good, and the program itself doesn't work. Seeking refund, advise anyone interested check the community discussion board before buying.
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Updated: Mar 11, 2020
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